Retrohardwareheaven
tirsdag den 15. oktober 2019
information
tips:
https://www.youtube.com/watch?v=3Y3rPquBJ88
man kan hente levels mv defineret som obj og importer dem til gzdoom (baner, byer, huse, veje, mv.)
doom raider, to open, crawl up on top of pyramid, activate glyph plate, open door from inside
glem ikke gzdoom blood mod...
https://www.youtube.com/watch?v=Fpe_ecz8bd4
3d models:
https://zdoom.org/wiki/Classes:Weapon
https://www.doomworld.com/forum/topic/96534-can-i-use-3d-models-to-create-true-3d-levels/?page=0#comment-1792349
https://opengameart.org/content/game-ready-3d-models
https://www.doomworld.com/forum/topic/106438-what-are-the-coolest-things-youve-modelled-in-dooms-3d/?tab=comments#comment-1990528
https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10&sort_by=count&sort_order=DESC
voxels???
https://forum.zdoom.org/viewtopic.php?f=37&t=36486
https://www.doomworld.com/forum/topic/101538-how-to-use-3d-modelsvoxels/?page=0#comment-1897667
https://www.doomworld.com/forum/topic/101684-using-3d-models-is-still-not-very-clear/?page=0#comment-1901462
https://zdoom.org/wiki/Model_format
https://zdoom.org/wiki/MODELDEF
https://www.doomworld.com/forum/topic/101577-open-source-3d-models/?tab=comments#comment-1898656
https://opengameart.org/content/game-ready-3d-models
flere doom 2 mods:
https://www.doomworld.com/forum/topic/86372-what-are-you-working-on-i-wanna-see-your-wads/?page=135&tab=comments#comment-2037249
quake 2 tc
https://forum.zdoom.org/viewtopic.php?f=19&t=65966&fbclid=IwAR1MfkAjUqny3sYpxV10Q6YK6l_eh03A4VzpoJD1j3LHBKeMcz7z4KsnvIM
doom 1 level 1 remastered
https://www.youtube.com/watch?v=sqAcb8m1v7k
https://www.moddb.com/addons/knee-deep-in-zdoom-lite
https://www.moddb.com/addons/knee-deep-in-zdoom
cs doom
https://www.moddb.com/mods/counter-strike-zdoom/images/counter-strike-zdoom#imagebox
quakestyle zx
https://www.moddb.com/engines/zdoom/downloads/quakestyle-zx-v73
fallout 3 weapons for gzdoom, sprites?
https://www.youtube.com/watch?v=rKYjolAME5o
resident evil 3rd person sprites players, requires monsters to be sprites as well
https://www.youtube.com/watch?v=0unROBNBbGw
modern gzdoom levels
https://www.youtube.com/watch?v=Fke-D2XNkwY
https://www.moddb.com/mods/dont-play-with-hell-part-1
https://www.youtube.com/watch?v=MBJ1eIrrmS4
https://www.youtube.com/watch?v=X8jeJv-_jow&list=PLr0ksjxangtogW_RqmAHaw0N6fAB-X5yY
https://www.youtube.com/watch?v=yKR4-79l8-k
https://www.youtube.com/watch?v=yb3_gWEiPGo
https://www.youtube.com/watch?v=OblI607bIWg
https://www.youtube.com/watch?v=I9bwyhoFu9I
sprite heavy levels
https://www.youtube.com/watch?v=kPsEJwT_g7M
https://www.youtube.com/watch?v=5uaOCSo_b5Y
https://www.youtube.com/watch?v=4cnzqQ_5nF8
more fallout sprites stuff
https://forum.zdoom.org/viewtopic.php?f=19&t=62098
6 degree movement example - could be usefull for when piloting small space ships
https://www.youtube.com/watch?v=77_onlWtmIk
aod sprites - for inspiration
(place doom2 super shotgun to the right and chainsaw to the left as a single AoD weapon
and make a combo attack - chainsaw up close and shotgun at range...
maybe even make ash as a seperate class??? with the necronomicon as a weapon??? for spawning
friendly demons???????)
https://www.youtube.com/watch?v=FFCR9t67xH8
more maps
https://www.youtube.com/watch?v=N7OLMMAmtzI
https://www.youtube.com/watch?v=l2cs4AjDaPA
https://www.youtube.com/watch?v=hoCLfjuvs1o
https://www.youtube.com/watch?v=lklSGOdMQVc
https://www.youtube.com/watch?v=SmNGi8RFDHE
https://www.youtube.com/watch?v=FljVQUdlBG8
doom 2 goodness:
3d models...
https://www.moddb.com/mods/honte-remastered/images
https://www.moddb.com/mods/hunters-moon
https://www.moddb.com/mods/zanzan
https://www.moddb.com/mods/theta
https://www.moddb.com/games/singularity2/videos/the-singularitysoldiers-of-doom-short-gameplay#imagebox
https://www.moddb.com/games/portal-of-doom-undead-rising/images/game-images3#imagebox
sprites but still cool...
https://forum.zdoom.org/viewtopic.php?t=60104
https://www.moddb.com/games/doom-e1m1-remake-with-ue4-and-freedoom-assets
now for some misc notes:
cop lightbar
47 KOhm
/-----------#--------------------------------------------------
| [LED1] | 470 ohm [LED2] | |
| | | |_________#_____________| | | |
| | # 470 ohm | *100uf |
100uf *____| |_____________|____+ | /
1 47 KOhm / 1 2
{BC547}2-----#---------- {BC547}
3_______________________________________________3
| -
tail and headlights
470 ohm
-________[LED]_____#______+
sx64 keyboard:
*C64 in tower case with C64 badge, 1541 and external SX64 keyboard
*Amiga 1200 case with pi3, touchscreen and newish a1200 keyboard
*C64 case with Amiga 1200 and mech keyboard plus more
*Amiga 1200 with old keyboard and external C64 keyboard
SX64 keyboard hacking (article from some long lost website)
------------------------------------------------------------------------
My hacked C64 keyboard now in the incarnation of an SX64 compatible
keyboard. Note the cool black "Slimline" case.
I managed to take apart and reassemble an SX64 keyboard and I found to
my surprise, that you can actually hack a normal C64 keyboard to the SX.
Both keyboards are very similar - with one exception.
The main issue is that the SX has some pins on its D25 port dedicated to
the Shiftlock and powering it's light. But when you hack a C64 keyboard
to the SX, you don't need these pins, as the C64 keyboard's shiftlock
enforces the two pins that trigger Left-Shift and leave it on
permanently anyway. Plus the C64 has no light for shift/lock.
Cool.
To do this hack, you will need a C64 keyboard (Preferably hacked from a
broken machine, or a machine you are gutting for parts. Don't wreck a
working commie - unless it's a revision E board!). You will also need a
C64 case. You can use the case that you have with your C64 keyboard, but
just take the old mother board out, OK? If you want to be cool like me,
you can get your hands on an unused black Slimline case. Those old
enough to remember, will know that these Slimline cases were once touted
as replacement cases for the bread-box C64s. They look very similar to
the C64c cases, although the one I have is jet black. In fact, black
keyboard with black-case looks really cool - matching the dark colours
of the SX64. If anybody wants a Slimline case, a friend of mine has
about 10 of these UNOPENED sitting in the back of his shed, mostly black
in color. I grabbed one before he ditched the lot.
Here's an ASCII pinout of the C64 keyboard pins:-
() - A
() - B
() - C
() - D
() - E
() - F
() - G
() - H
() - 0
() - 1
() - 2
() - 3
() - 4
() - 5
() - 6
() - 7
(*) - this pinhole is empty
() - 8
(*) - this pinhole is blocked with plastic
() - I
Now all you need to do is cut the wires from the C64 plug and solder
them into a new female D25 plug (at your electronics parts shop)
Note, that not all pins on the D25 have a wire connected to them. I have
marked these empty pins with an asterisk "*". Excepting 2 unused pins,
these empty pins are actually where the shift/lock light power and
grounding comes from. All other connected pins are shown by their
letter/number in reference to the above C64 keyboard pinout. Don't make
a mistake by soldering to the Shiftlock power pins, cause I don't want
to imagine what would happen if you did that.
Here's a view of the D25 plug from the REAR END. That is, this is the
view of the D25 from the side you will be soldering to. I have done it
this way to ease the job of soldering the pins for you (No thanks is
necessary). Also note that the SX keyboard (unlike normal PC parallel
ports) is installed upside-down as in the diagram below:
__________________________
/ * * * * * A B C D E F G \
/ H 0 1 2 3 4 5 6 7 * I * 8 \
------------------------------
You can actually hack the RF and LH holes a bit more if you are using a
slimline case, to allow room for the D25 so you can screw it in.
Here's the rear view. Notice the D25 pin socket on the rear end.
Now, in order to connect your new SX64 keyboard to the SX, you'll need
an ordinary D25 parallel cable. Just remember to buy one that doesn't
have those bulky screw-in pins on the side of the plug. The SX64
keyboard plug in section isn't wide enough to cope with these pins. If
you try to put it in anyway, you'll find that it won't go in.
Of course, you can always build your own D25 parallel cable too, and
this may be the better option. If you decide to do this, I would take
the cautious approach and make the cable itself quite short. I assume
that the longer the cable is, the less responsive the keyboard (longer
distance for keyboard signals to travel).
A word of warning: Avoid adding wear to the keyboard cable plug inside
the SX64 unit. These plugs actually fall loose after too much wear. I
have already attempted to fix an SX keyboard which had this issue inside
the keyboard, and no doubt it can happen on the inside of the SX64 as well.
So now you have a keyboard for your SX (which also doubles as a keyboard
for a tower 64. This whole hacked-keyboard approach probably makes the
SX less portable now (try hooking the new keyboard into the case!), but
who's complaining? The portability of the SX is laughable anyway, and a
real C64 keyboard is much more comfortable to use than the SX64's
keyboard (and a lot more responsive too).
Don't forget to get around to opening your SX64 one of these days and
heatsinking the chips inside. The SX64 has a bad heatsinking problem.
SIDs and PLAs have been known to fry easily in the SX64. The world needs
more SIDs, so please look after the ones we still have!
lørdag den 23. marts 2019
torsdag den 21. marts 2019
sorry not done yet
Okay
So I made a little progress on the c64 amiga but ran out of time
Hopefully it Will be completed soon though
I need to find my sata to pata converter first though and perhaps my 40 to 44 pin adapter
Change made today
1) moved gotek
2) installer cf card to sata adaptor
3) in the process of installing sata dvd
4) added lighting
Todo
1) hook up power
2) hook up sata devices
3) place reset switch
4) add red led to gotek
5) add red leds to usb switch
6) build in usb switch
7) add red leds to status leds
8) build in psu
9) recap and add extra wire
10) install software
I might consider using 4 way ide on this to do this:
1) add 44 pin cf card reader
2) add 40 pin cdrom
3) add sata ssd
4) add sata cf card reader
I have a clearance problem at the dvd drive that with some more case modding and a cf reader could be solved
søndag den 17. marts 2019
additional spinoff project started
lørdag den 16. marts 2019
spinoff project
I am considering a spinoff of the a1200 project for my other a1200
This amiga will be housed in a 1541 shell with a window where the wents normally reside on top
It Will have red light inside
Use ext usb keyboard with red light
Use slimline cd drives
Use 4 way ide splitter
Use cf card
Use ssd
Use sata to pata adaptor
Use mikromys adaptor for a Black logitech mouse with red light
It came to me when I was browsing defective 1541 drives online and one was missing some of its top
Also I am considering adding an internal ATX PSU to the a1200 in the c64 case
torsdag den 14. marts 2019
continuation of the amiga 1200 project
I have been working on my amiga 1200 mod
Some more picture, I did the floppy fix and now the gotek works
Pictures of the progress
Last pic is a pic of my second amiga 1200
....
link to amiga power pinout info
http://old.pinouts.ru/Power/amiga500power_pinout.shtml
will need this for lights etc..
might integrate a powered USB hub (5v) and the USB switch
...and I will fit red light inside (12v)
the hole that housed the power light that is not empty will be used for 2 push buttons... one red to reset the amiga and one black for the USB switch (an extra hole will be drilled)
I need a reset since the new USB keyboard does not have the required keys for amiga reset from keyboard
the right side of the keyboard will house a number of red diode lights:
USB selector selected Amiga
USB selector selected External
Power
Floppy activity
IDE activity
PCMCIA activity
also.. I add a CF card as HDD and I will cut a hole for the PCMCIA on the left side of the case...
stay tuned!
onsdag den 13. marts 2019
amiga vic 2019 project
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